The Mask of Us,  2022

Glass, projection mapping, cyanotype,
silk,  cardboard,  epikote

How do we define relationship? During the pandemic era,  
when the usual social activities  are paused,  The meaning
of social events is starting to emerge.  “We understand and construct ourselves from the way others treat us, get a
glimpse of our true self from the shattered specks of light”






























Zinosburg,  2022

Unreal Engine ,  Rhino,  Cinema  4D

Collaberted  with my friend  Vicent  Xi,  we tried to build a real game using unreal engine base on his world settings. Zinosburg is an ancient city that covered in Thick white mist. The core gameplay of the game will be to explore and adventure through this huge city, all the way to the highest level, and gradually uncover the secrets of this ancient city



















Mousler,  2022

Rhino,  foam

Combine the functions of a mouse and a game controller into one. By rotating 180 degrees from the middle, Mousler can change from a normal mouse to a controller.

maxi


mus leo.






























Elegy: that warm beat is alive,  2022-2023

P5js, Arduino

Developed from a prototype project that I made during the high school, I've been exploring the symbolism and meaning of the heart as an element. Through body tracking , projections mapping and AR filter, I place a heart on user’s body . In this work, the camera will capture the shape of the user and then project it on the screen using particles. Through a paulse sensor that the user wearing on the hand, the particles bounce with the real-time heart beat of the user. In addition, the background music are generated in real time, also base on the heartbeat of  the user. This work reflects my unease about a world where wars are becoming more and more frequent.

The so-called 'war' is a setting for the mutual imposition of what each side believes to be the correct idea.




















































Push  it  2024

wood  metal  Arduino

It's a fun little device: use a PS5 gamepad to control a small character walking around the screen, and as it reaches the edge of the screen, it pushes the whole device around. This is the final project for Physical Computing in the second semester of my freshman year, and it was developed by Toby Lu and me. We used the Mecanum wheel (gimbal) for the mobile base, the Ipad for the display, and the Arduino R3 board for Bluetooth connectivity and control. Character animation is achieved using Unreal Engine 5

Use the controller to control something...unexpected






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